Systems

Power and Water: Generators, Pumps and Filters

How power and water work in Planet Zoo 2. Generators vs solar vs wind, power coverage, pumps vs filters vs water treatment, filtration supply and demand, salinity and breakdowns.

3 min read Updated 2026-11-07

Power and water are the boring part of zoo building, until they break. Then shops close, info screens go black and animals get sick from dirty water. This page covers how both work and how to avoid problems.

Power

What needs power?

Most buildings and many items: shops, staff buildings, education screens, some lights and some habitat equipment. If something needs power and doesn't have it, it stops working and you'll get a "facility unpowered" alert.

Power sources

Source Good Bad
Generator Works anywhere, reliable Bad for your sustainability score
Solar panel Better for sustainability Needs sun (trees shading it reduce output), breaks down and needs a mechanic
Wind turbine Better for sustainability Big and hard to hide

Swapping generators for solar panels gave one zoo a noticeable bump in its sustainability score, and that's part of your zoo's star rating. It's one of the cheapest ways to earn stars.

ScreenshotPower generator / solar panel
A generator and solar panels
A generator and solar panels

Power coverage

Each power source covers an area around it. Open the utilities heat map to see which buildings are covered. When you build a new area, the most common problem is that it's outside existing coverage. That's what "multiple facilities without power" means.

Fix: place a power source nearby and run a small staff path to it so a mechanic can get there for repairs. Tuck it behind a building or some bushes so guests don't see it.

Water

Pump, filter or treatment: what's the difference?

People mix these up all the time:

  • Water pump: keeps a pond or pool fresh for drinking. Every land habitat with a pond needs one.
  • Water filter: cleans water and has a capacity (called supply). Aquariums and big pools rely on filters.
  • Water treatment: a bigger option for large networks.

If animals complain about drinking water even though there's a big pool, check that the pool is actually connected to a pump or filter.

Supply and demand

Every pool and tank belongs to a filtration network. The network shows two numbers:

  • Supply: how much water your filters can clean.
  • Demand: how much water you have, based on its area and depth.

If demand is higher than supply, you'll get "insufficient water filtration" and the water gets dirty.

ScreenshotWater filtration supply vs demand
Filtration supply and demand
Filtration supply and demand

Real examples:

  • Supply 1,000 vs demand 1,800: not enough. The fix was to make the tank shallower.
  • Supply 2,500 vs demand 2,300: fine. Two habitats shared one network that had spare capacity.
  • A huge open-ocean tank needed just two filters, while a deep reef tank had to be shrunk to fit.

Ways to fix a shortfall:

  1. Add another filter.
  2. Connect to a network that has spare capacity.
  3. Make the water shallower or smaller. Add some land islands or rock arches; they make the habitat more interesting and reduce volume.
  4. Watch out when raising a barrier: the water level goes up with it, and so does demand.

Fresh water vs salt water

You set salinity on the filtration network. Almost all reef and ocean fish need salt water. Each species' Zoopedia page tells you which it needs. You can split filters off a network to make one part fresh and another salt.

Watch out: if you drain and refill a tank, the network can switch back to fresh water. Always check it after refilling.

ScreenshotSalinity setting on the filter network
Changing a network to salt water
Changing a network to salt water

Breakdowns

Pumps and filters break down from time to time. When a pump fails, water quality drops quickly and animals get sick within days.

ScreenshotBroken pump and dirty water
Dirty water after a pump breakdown
Dirty water after a pump breakdown

  • Keep at least one mechanic in every work zone that has water.
  • Give important habitats two pumps so one can fail safely.
  • If you hide a pump, make sure it still works. One tucked inside a hollow tree didn't, but one placed in the ground and hidden by bushes did.

Hiding pipes and filters

Filters aren't pretty. Some easy ways to hide them:

  • Build a small utility hut around them: four walls, a roof, a door frame (no door needed) and a little wall light.
  • Hide them behind rocks and tall reeds.
  • Put them backstage, next to staff buildings.

Just make sure a mechanic can still reach them by staff path.