Building

How to Build a Habitat (and Stop Escapes)

A practical guide to building Planet Zoo 2 habitats that work, with barrier grades and heights, null barriers, gates, terrain, shelter, viewing and how animals escape.

4 min read Updated 2026-11-07

A good habitat does three things: it keeps the animal happy, keeps the animal inside, and lets guests actually see it. Most new players get the first and third right and then lose a leopard over the fence, so this guide starts with fences (the game calls them barriers).

Planning before you draw

  1. Read the Zoopedia for land area, water area, deep water, shelter, barrier height and grade, and climbing needs.
  2. Lay out habitats first in a new area, because they're size-critical. Shops and staff areas can flex around them.
  3. Draw temporary barriers and pin the species to check the size before decorating.
  4. Think sightlines. Where will guests stand? Habitats double- and triple-dip in real zoos: an above-water view, an underwater window and a raised overlook.

ScreenshotPin species to habitat
Pin species to check size
Pin species to check size

The online Zoopedia on the official site is handy for planning a whole area, because you can filter animals by region and type.

ScreenshotOnline Zoopedia filters
The online Zoopedia with filters
The online Zoopedia with filters

Barrier grades and heights

Each species needs a minimum barrier height and grade (strength), and some need climb-proof barriers.

Species Requirement seen
Warthog At least 1.25 m (they jump)
Sable antelope Above 1.25 m
Golden eagle 1 m, grade 2 (aviary netting)
Asian small-clawed otter 1.25 m, grade 2
Eurasian lynx 1.8 m minimum (3 m to be safe)
Sun bear ~9 ft, grade 3, climb-proof
Grey wolf / gharial ~4 m worked well
Sumatran tiger / orangutan ~5 m
Reef sharks 1 m above the water line

ScreenshotBarrier height / grade requirement
Barrier requirements
Barrier requirements

The guest-height trick

A 1.25 m wall blocks the view for children. Draw the barrier, then lower the terrain on the animal side so the wall is 1.25 m for the animal but only about 80 cm from the path. Drawing a path along the inside edge first gives you a clean line to push the terrain down to.

Null barriers and natural edges

A null barrier is invisible. Use it where terrain, rock or a building already forms the edge: a steep cliff, a moat, the back wall of a staff building. Null barriers occasionally refuse to place (a temporary bug some players hit), so be ready to fall back on concrete hidden behind rocks.

One-way glass

Barrier sections can be glass or one-way glass. One-way glass lets guests see in without the animal seeing out, which is useful for shy or stressed species.

Hiding fences

In good real-world zoos fences are hidden behind rocks and planting, which reduces stress for the animals. In Planet Zoo 2 you can disguise barriers with mud-wall pieces and rocks. Just re-check the traversable area afterwards in case a rock became a ramp.

ScreenshotFence hidden behind mud walls and rocks
Fence hidden with mud walls and rocks
Fence hidden with mud walls and rocks

How animals escape (and how to stop them)

Escapes almost always come from objects near the edge:

  • Trees next to the fence: a leopard climbed one and dropped out.
  • Rocks and boulders: wolves and antelope use them as launch pads, and zebra foals jumped onto a low rock.
  • Structures: zebras jumped onto a building ledge.

After decorating, open the traversable area heat map. It colours in every spot the selected animal can walk, climb or jump to. Select an animal and unpause for a moment so it updates. Fix any area outside the barrier by moving the object or raising the fence locally.

ScreenshotAnimal traversable area heat map
Traversable area heat map
Traversable area heat map

ScreenshotDangerous animal escaped
Escape alert
Escape alert

When an escape happens, the game raises a dangerous animal escaped alert. Use emergency capture; the animal is boxed and returned automatically.

Gates and staff access

  • Every habitat needs a habitat (staff) gate connected to a staff path.
  • Real zoos never use a single gate. A double-door airlock layout with a small holding area looks realistic.
  • Gates need a little flat tolerance around them, or the path won't connect.
  • A larger decorative door beside the in-game gate makes it look like the space where transport crates actually go in.
  • To make vets use your decorative door rather than walking through a wall, lay a wooden fence barrier over the wall and delete it. This cuts the path underneath.

Terrain inside the habitat

  • Paint the target mix (sand, soil, grass, rock, waterlogged) from the welfare tab.
  • Keep some natural undulation. Flatten only where you need to.
  • Smooth one side of every pond so animals can get in and out.
  • Make a custom nature brush for repeated mixes (desert pebbles plus rocks, say).

Shelter, water and the habitat checklist

  • Shelter area met, and the animal can fit through the entrance
  • Clean drinking water (pump or filter connected)
  • Terrain mix in range
  • Plant coverage in range (not over!)
  • Food and toy enrichment
  • Temperature in range (heater or cooler)
  • Traversable map checked for escapes
  • Education board, donation bin and bench nearby
  • Habitat added to a work zone