Building

Building Backstage Areas

How to build realistic backstage and staff areas in Planet Zoo 2, from keeper yards and vet rooms to holding pens, props, lighting and the "implied realism" approach.

4 min read Updated 2026-11-07

"Backstage" means all the parts of a zoo that guests aren't supposed to see: keeper yards, food prep kitchens, vet rooms, holding pens and storage. In Planet Zoo 2 they're optional (the game only needs the staff buildings to work), but a good backstage makes a zoo feel real.

The great news is that this game makes backstages much easier. In the first game you needed Workshop blueprints for things like desks, sinks and pressure washers. Now they're all normal building pieces.

ScreenshotDetailed backstage interior
A detailed backstage interior
A detailed backstage interior

Start with what the room is for

Before you place any props, decide what happens in the room. Then add the things a real worker would need:

Room Props that make sense
Food prep kitchen Sinks, worktops, fridges, weighing scales, buckets, bins
Vet room Medical cabinets, microscope, desk and computer, bright lights
Research room Desks, monitors, shelves of files, a microscope
Animal holding Pen bars, animal pen panels, a sliding shutter to the habitat, straw bedding, feeding pots
Workshop / store Tool racks (gutter pieces work well as racks), ladders, nets, mops, a pressure washer, electrical cabinets
Keeper yard Dumpsters, small utility vehicles, a garage door, fences, a doormat, warning signs

Don't make it all spotless and work-only. Real staff areas have a mug on the desk, a microwave and a spare toilet roll on a shelf. Those little touches sell it.

"Implied realism"

A lot of builders follow an idea called implied realism: build what a visitor would believe is there, not a perfect working copy of a real zoo. Most of us have never worked backstage at a zoo, so the goal is "looks right to a guest". In practice:

  • Show a little, hide the rest. A window into a keeper area, a glimpse through a staff gate or a feeding hatch is enough.
  • Hide the messy bits behind rock work, roofs and plants. Often the inside of a beautiful habitat is a jumble of rocks and tree roots that no guest will ever see, and that's fine.
  • Use cheap materials where guests can't see. Plain plaster or concrete on the back of a building is realistic, because a real zoo wouldn't spend money decorating something visitors never look at.
  • Think about hygiene. Use metal instead of wooden boards in wet areas, because wood stays damp and is hard to clean.
  • Add wear. Decals for dirt, drains and safety signs near pools make it feel used.

Doors, gates and holding pens

  • Next to the in-game habitat gate, add a bigger decorative door. Real zoos need wide doors to move animal crates and equipment in and out.
  • For big cats, two holding pens (pen 1 and pen 2) joined to the habitat by a shutter look very convincing.
  • For birds, an indoor cage with a small ramp out to the aviary works well.
  • For otters and small mammals, a small hidden animal door under a rock beside the working staff gate is enough.

Lighting the inside

Interiors can be very dark in this game. Add windows, and then add lights set to stay on, because daylight alone usually isn't enough. Check rooms at night too.

Feeding stations guests can watch

The keeper hut can have its walls, roof and even its door hidden. What's left is basically a table. Put it right next to a habitat under a small canopy, add gloves, a sink, a bin and some scales, and you have an outdoor feeding station where guests can watch keepers prepare food. Add a speaker or info board and it doubles as an education spot.

ScreenshotKeeper hut with walls removed
A keeper hut with its walls removed, used as a feeding station
A keeper hut with its walls removed, used as a feeding station

Laying out staff buildings

  • Keep staff buildings close to the habitats they serve. Long walks waste staff time.
  • Each work zone needs its own set: staff room, keeper hut, vet surgery, and ideally a research centre.
  • The quarantine building has no windows, so it's ideal for facing a hill or a back wall.
  • Staff buildings are now customisable rooms. There are no presets, but once you've built one you like, save it as a blueprint and reuse it.
  • Guests no longer get upset at seeing staff buildings, so a vet room with a window onto a guest path can work as a feature.

ScreenshotStaff facilities block
A block of staff facilities
A block of staff facilities

A sunken staff yard

On hilly maps, one neat trick is to dig a sunken staff area between two big habitats, surrounded by rock and plants, with a staff tunnel leading into each habitat. Guests walking above can't see into it, but keepers get quick access to both sides.